Your site was featured back in 2005, can you give our readers a recap of your background and let us know of anything new that Dream Studio Design has been up to in the past three years?
Albert: I'm a graphic/web designer and I've been a Swift 3D addict for about
8 years now. Dream Studio Design was born in 2005 with the main goal of creating vector 3D animations on the web. Since it was first published back in 2005, our expertise has been constantly demanded - from character designs to animations, from websites to banners. You can check them all out in our portfolio section. Not only we get paid by doing what we love to do, we're also very fortunate enough to accept awards/recognitions along the way.
This version of the site is just as fun and imaginative as the first one. Can you give us some insight on how you came up with the new idea?
Albert: To be honest, like the first version, there was really no very specific direction of what/how the website would look like. There was a main goal but no fixed plan. This way, we believe there was more freedom and possibilities were endless. Ideas come from everyday personal experiences (past and present) and thus, every section on our site relates to something we experienced in our lives.
How did Swift 3D help you in reaching your design goals?
Albert: Swift 3D has always been our go-to move. Most of the elements on our site were created in Swift 3D. It allowed us to create 3D animations without stressing too much with file size. The ability to render in different fill types was very helpful because it gave us more control of both the file size and overalll aesthetic of the website. We also wanted to give it more colors and contrast than the first one. We reached this goal by playing a lot with shadows and lightings.
What was your biggest design challenge and how did you overcome it?
Albert: The challenge was to come up with something a little better than the first one. It didn't have to be way better but a little more complex without taking away the simplicity and fun, which were apparent from the first version. We also experimented with some few background images for the main interface. Actually, we were a little hesitant to put a background image, but it turned out to be just perfect.
Do you have any design tips or inspiration you would like to share with our readers?
Albert: Be spontaneous. You have to have a goal but don't be too constrained. Have fun. Sleep more. Dream.